Let there be light!

Lightformer banner

Lightformer was written in Processing and uses the webcam.

When the game starts you have 20 seconds to shine light into the webcam on your computer such that you create a terrain for your avatar to move around on. Then you try to reach the sparkling square that represents “victory” in the game. And that’s it. Controls are arrow keys + R to restart a level + click to skip the countdown when using the camera.

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3 thoughts on “Lightformer

  1. Honestly, if not for the guilt trip there at the end I would have passed on my merry way.

    It’s a great concept! It took me a few tries to create a level that was playable, but once I got the hang of where the light was coming into the room I managed a proto-platformer using the vertical blinds.

  2. Well – glad I slathered on the guilt, then, an underused Indie game selling strategy, perhaps! Using the blinds is quite great – I’ve mostly been using a torch to shine either around the camera, or at myself – making a terrain out of your own face is a trip.

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