Slow, Starry, Starry Night.
It’s one of those evenings where I can’t think of much to write about. I wanted to write about some of my interpretations of what the currently-under-development game means, but though I ought to save that for when it’s actually released and playable. So instead I figured I could just pimp out my current line in pixel-art.
The hallways in the current game were incredibly drab and dull, so I was looking for some way to fancy them up. Given that I’m not trying to literally r_ecreate_ the Museum of Modern Art in my game, I’ve been taking some artistic license with things like the entry and the ticket hall and so on. It occurred to me I could do something similar with the walls.
And so I’ve been greatly enjoying picking iconic artworks from the MoMA collection and doing my best to render them as tiny little pixel versions of themselves. In case it’s not obvious (that would be bad), this one is Van Gogh’s “Starry Night”. Since then I’ve done another Van Gogh and also a Jasper Johns work. And I’m now trying to do some pixelated soup cans – the problem being that the works are so small that I’m ending up with too few pixels to actually represent the image of the can. It’s all very “ceci n’est pas une pipe” around these parts right now.
The process of making little pixel art Art is a good example of why it can be really good to do all the stuff for your game on your own. It’s a huge relief to step away from some of the coding work (which, let’s face it, doesn’t always go well and isn’t always interesting) and into a very different kind of activity.
There’s something very zen about distilling things down to pixels.