Disclosure: Web Stats Edition
Something I’ve been interested in since I started making games myself is just the exploration of the process of it all. As I’ve said before, I feel like there’s maybe not as much of people writing about the experience of making games and putting them out there, so I’m doing my bit.
Part of the experience of The Artist Is Present being picked up on by “the internet” (it was even a question in QRANK, which was mind-blowing) is that of course my website traffic went up rather a lot. One thing that’s interesting to me, though, is that I have no real way of knowing whether the traffic that ended up passing through the site was a lot, or a bit, or a drip, or anything else. On a personal level I was astounded by the thought of that many people even laying eyes on my website in the first place, so the whole thing was just crazy. But in a larger context? Well I just don’t have the context, so I don’t know.
To that end, I thought it would make sense to just publish the numbers here on the off chance it’s useful to anyone at all or interesting to see. You can click the image for this post to see the most recent barchart from statcounter.com, which I use to track web statistics for all my sites. The numbers there are for the last 30 days for the “subsite” that holds all my games, and mostly reflects the numbers for The Artist Is Present specifically, because that’s where everyone was headed.
The thing I find the most amazing is that the days leading up to the crazy spike (when the game was featured in all kinds of amazing places online) look like this flat “nothing going on” area, when in fact during those days my site was insanely popular by my own standards because there were still a couple of hundred people coming in every day! The other thing, of course, is just the visualisation of what a traffic spike looks like, in terms of a statistical reflection of media coverage for a game – that’s what happens. As you can see it’s gradually subsiding again after the second mega-spike that came of the game featuring on Spiegel Online and German sites (and some other European nations, like Italy) featuring the game a bunch.
Anyway, I just wanted to put this out there in the continued interest in “disclosure” of what goes on when you decide to make games and, now, what happens when one of them catches the attention of a particular portion of the internet. It’s been a really fun ride and totally magically having this sense of so many people playing with a thing I made.