Too Legit To Quit

I’ve hit “that time” with the new game, which I’m currently calling The Biggest Opa. Basically I find myself utterly over the whole process and the concept itself. It’s really frustrating to have this happen but, given that it does happen every time I’m assuming that a) it’s just part of the glorious tapestry of game making and b) it probably happens to everyone else, as well.

Still, hitting this particular wall usually means the game is most of the way to done – part of the reaction seems to just be boredom with it because there aren’t any real challenges left and so on. So I guess I’ll take that as a positive.

19 October 2011
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