Postcard from the Vacuum
I’ve been really pathetic at writing blog posts for the last, well, maybe all this year? Maybe longer? Yikes. Anyway, I’m not going to promise to be better, because that will just jinx me, but wanted to say something about the weird state of current projects.
See, I’m currently working on these games as part of a collaboration with Marina Abramović. And it’s really pretty interesting and is, for me, raising all kinds of questions about performance art and digital games and “the digital” (or whatever). And it’s also raising all kinds of questions about collaboration in general, which isn’t something I do much. In fact, collaborating with someone was a stated goal for this year, I just didn’t expect it to be with Marina! The problem is that I can’t really write about this stuff, because there’s various bits and pieces of secrecy needed for the larger project. So I’m stuck finding it interesting on my own, in this vacuum of mine. Anyway, at the very least I can report that… I’m working on it.
The other thing I’m working on is a game called Jostle Bastard for the Playable project by Unwinnable. For that one it’s much less clear whether I’m “allowed” to blog about what I’m doing, and I kind of just haven’t been because I’ve felt like I shouldn’t. I should probably just ask actually. The other reason I haven’t really felt like blogging about it is the torrent of guilt about how long I’m taking to make what is basically a very simple game. So there’s that. But I can report that… yes, I’m working on it.
So anyway, it doesn’t leave me with all that much to say! Perhaps, though, this is my chance to return to commenting on things other than my work? I used to write about all the games I was playing all the time. I’m playing suteF at the moment, for instance, and enjoying it. That’s my review: “enjoying it”. Yeah.
But yeah, I still exist and make games, that’s all I guess I wanted to say.