Some Possible Relationships To Time In a Game
Since I have been making games of different “lengths” I have been trying to think about different ways you could end up relating to time. I’ve made ten games about time so far, but I probably haven’t managed to capture ten really distinct relationships. C’est la vie. Here is what I have been thinking about:
Will I be able to finish on time?
Can I keep this up for the whole time?
Time > space.
A finite amount of time.
Is this really going to take that much time?
A very long time.
Those are some relationships to time. That is ten, but like I said, I imagine they’re not necessarily strictly distinct from one another.