Three Ways To Have An Idea For A Game Right Now

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You are trying to come up with the next exciting new property for development by your studio or yourself or perhaps you have friends and they are prepared to help you much in the same way a studio would operate, but as friends. Everyone is waiting for you, The Designer, to tell them what it is you will all be making together, over what you will bond and argue, with what you will demonstrate to the outside world that you are, indeed, worth a damn. But your mind is blank! Before you can Design The Game you need to have An Idea, even a small one would do, but you don’t have one!

Don’t panic. Here are Three Ways To Have An Idea For A Game Right Now.

1/ Looking around your immediate area, you are drawn to thinking about how it would be to be very small and running around on your desk/your dining room table/your living room floor/this cafe’s service counter/the library’s shelves/the park’s flower garden. You have had An Idea. You will make a game in which the player is very small, but is in an otherwise known and familiar space. The ensuing Defamiliarization of Space will lead to interesting gameplay as well as hilarious ironies. You will do a better job than Duke Nukem Forever, even though you haven’t played it (you just know you will).

2/ Taking a break to make a cup of coffee, you almost put the kettle into the refrigerator instead of the carton of milk. A mere mortal would simply shake their head and put it down to a “senior moment”, but not you. You have had An Idea. You will make a game that asks the player to perform familiar actions in incorrect contexts. It will be like a hilarious Stroop Test, people will really enjoy the Transgression of Norms that the game demands of them. It will be like all the Best Bits of Octodad, but much, much better.

3/ You are in the middle of archery practice in the back yard, trying to blow off some steam by shooting apples off the head of a Body Opponent Bag (B.O.B.). You eat each apple as it falls, so it’s also of dietary benefit, keeping throngs of doctors away when you’re in good form. By dissociating yourself from your body, as you often like to do, you recognize how complex and difficult the act of aiming a bow is. There Is Already A Game Called Probably Archery (at least, you heard about it at coffee today, you’ve been too busy to play it). However, there are countless other opportunities for you to Provide Exaggeratedly Realistic Control Over a Seemingly Simple Activity. You have had An Idea. And it is not one, but many Ideas, appropriate to Many Genres and Many Demographics and Many Markets. It is a tragedy: Father pushing his young son on a swing. It is a comedy: Father pushing his young son on a swing. It is a survival horror: Father pushing his young son on a swing. It is wholesome family entertainment: Father pushing his young son on a swing.

These are just Three Ways To Have An Idea For A Game Right Now.

4 April 2014
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