░░░░ Physics

Physics.

So, physics. What’s up with that? Gravity. Ha ha, no, gravity’s not specifically ‘up’. I don’t think? Or is it? No I don’t think so.

Anyway, I have never gotten on with physics in games, it’s just not a relationship that ever seems to work out. The typical way it goes is that I spend inordinate amounts of time on things that should be easy because of physics engines, and they don’t work. We’re talking weeks or months sometimes, people. And then, admittedly, towards the end of that horrorshow I do end up with something that ‘works’, but it’s ridiculously too much effort. I’m not sure if it’s one of those things where I should just sit down and actually learn how physics (programming) works, or whether it’s someone else’s fault.

I spent some time the last couple of days trying to do the stupidly simplest thing with a BREAKSOUT game, and I never got it. And I mean simple, like getting a ball to bounce off something simple. But no. It didn’t work and it still doesn’t work and I’m mad as hell and I’m not going to take this anymore.

So I cut that game. Amazing how easy things can be. Having a hard time with your programming? You probably didn’t need that feature/game/universe anyway. Screw it. Off it goes, flapping like a rag into the abyss. That felt better, didn’t it.

Game making.

 

14 August 2015
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