36 Reasons to Make the Same Game 36 Times

Oh hi. Last weekend I gave a talk at IndieCade East 2016 called “36 Reasons to Make the Same Game 36 Times”. Hopefully at some point there might be a video of the talk so you can see me flailing my arms around while talking, but until then I figure I can at least give you the reasons themselves:

  1. Shit. (Because you should make a tribute to Alan Hazelden‘s Shit Snake.)
  2. Learn not to repeat yourself.
  3. Exit your comfort zone.
  4. Make friends with object-oriented programming. (It’s handy!)
  5. It is reassuring when you are feeling sad on a flight home from Athens.
  6. So it has always been.
  7. Everybody’s doing it.
  8. It’s an easy way to do hard things. (Particularly to learn hard things like conceptualising a game idea, designing it, coding it, making graphics, testing, etc.)
  9. I bet you can’t do it.
  10. You can do it!
  11. For science. (The ultimate form of “experimental games”? Games made according to a kind of experimental methodology?)
  12. Things were better in the old days.
  13. Practice “name design”. (What is “BREAK IN”? What is “BROKEN OUT”?)
  14. Shamelessness.
  15. Beatures.
  16. Familiarity breeds contempt, but defamiliarisation breeds contemplation. (See: Victor Shlovsky and my wife Rilla’s work on Reflective Game Design.)
  17. If God had meant for us not to make multiple variations of classic arcade games it would say so in the Bible or Qur’an or something, but it doesn’t.
  18. Pluralism. (Pluralising game names is fun. Pitfalls. Ms. Pacmen. VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV.)
  19. Do it for the children.
  20. Sex.
  21. Build your personal brand.
  22. Make games of games. (What if The Graveyard was Breakout?)
  23. If it was good enough for Andy Warhol…
  24. Money.
  25. Relive the ludology-narratology debate.
  26. Stats. (46 games in 2015 thanks to BREAKSOUT.)
  27. Green eggs and ham. (Or: constraints are good for you.)
  28. Don’t dream it, implement it.
  29. VR.
  30. No particular reason.
  31. You can do critical design.
  32. It’s welcoming.
  33. There are 36 alphanumeric characters on a standard English keyboard.
  34. Editing.
  35. Redditing.
  36. Shit. (Again.)
4 May 2016
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