Okay, bear with me a little while I explain. So, the last couple of days I’ve been working on a prototype platformer game in a language called “Processing”, mostly because I’m teaching about prototyping next week and felt the need to belie the “those who can’t do, teach” refrain. The outcome of this process is an early prototype called “Lightformer” – it’s a platformer you play by making the world of the game out of light. Real light.
So, the game starts and gives you 20 seconds to shine light into the webcam on your computer such that you create a terrain for your little guy to move around on. The game looks for “bright” light and uses that to paint the world. You’ll see. Then you try to reach the sparkling square that represents “victory” in the game. And that’s the whole thing. Some controls:
- “Left arrow” and “Right arrow” – horizontal movement.
- “Up arrow” – jump.
- “R” – resets the level if you get stuck or whathaveyou.
- “Mouse click” – during the 20 second countdown skips ahead to actually playing the level, if you get bored of waiting.
Complex, I know.
Anyway, I tried and tried to embed the game in the page here, but it was no dice, so I’m providing the downloads above instead. I’m aware that thanks to that stupid hurdle, many people won’t bother, but if you do – thanks and let me know what you reckon.