Posts Tagged ‘model’

All Systems Are Go
Wednesday, 8 February, 2012

Today I had the great pleasure of transitioning from little drawings in my notebook of level ideas to actually drawing them in DAME and then exporting them over to flixel and my “game engine”. Each time I clicked on the little “run” button in FlashBuilder I had the distinctly odd sensation of watching a drawing come to life and be playable. Coins settled with gravity, the avatar could jump and dash around or impale itself on spikes. In short, it was the truly magical meaning of having a system¬†implemented, which is then responsive to input, both those defining the world and those defining actions.

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