
Making surprisingly good headway into the new game. As ever, I’ve found myself reluctant to say what it is, which is some kind of totally absurd secrecy behaviour I barely understand. So, anyway, it’s a game interpretation of Epic Sax Guy, called Epic Sax Game. It started off as a super simple version, but I’ve ended up adding a bunch of different “levels” and I feel kind of excited about it just at the moment (pending the despair I will necessarily feel in a week’s time or whatever). One thing that’s happened, though, and happens with some frequency in my game making, is getting massively sidetracked by technology-related stuff that is ultimately a bit irrelevant to the game itself.