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Mumble Indie Bungle
Five games for the price of none! A bonus game for the price of one! It could only be the most fabulous Bungle of your dreams! Play the games your grandma might have bought you at a mall in Singapore by mistake! Experience the highs and lows of spying, gardening, dying, loathing, and gluing! Maybe you can even go fishing!

The Mumble Indie Bungle was created in GameMaker for Mac and GameMaker: Studio. The font is Commodore 64 by Devin Cook.

You can read my writing about the bungle on my blog. The Mumble Indie Bungle was featured on Joystiq, Rock, Paper, Shotgun, IndieGames.com, PC Gamer, Kotaku Australia, Free Indie Games, Indie Statik, Eurogamer, The Escapist, and Independent Gaming.

Go to the Mumble Indie Bungle downloads page

Art Game
Experience the exhilaration of making art you really believe in! Experience the agony of rejection by the curatorial team! Consider selling out and just making what people seem to want! Change your mind again and follow your dreams! Be a star of the art world! Be a horrible failure! Be an artist!

Art Game was written in ActionScript 3 using Adobe's FlashBuilder 4.6 and the excellent Flixel library. The font is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog. John Brindle wrote an extraordinarily good essay about it on his blog. Art Game was featured on IndieGames.com, Rock, Paper, Shotgun, The Huffington Post, Free Indie Games, Hyperallergic, BuzzFeed, Super Level, Gamescenes, PC Gamer, Animal New York, and Gamasutra.

Play Art Game in your browser

Kicker
Hut one! Hut two! Hut eleven! Hut whatever! Hut hut hut! It's game time, kicker! Taste the incomparable flavours of glory and defeat! Even a tied game perhaps! Play as the kicker on an American football team! Get used to life on the sidelines, kid!

Kicker was written in Inform 7 and is based on an idea concocted at dinner with Doug Wilson and Simon Christiansen. See the game's 'walkthrough' for testers' names, bless them all.

You can read my writing about the game on my blog. Kicker was reviewed by Emily Short, Too Much Free Time, and LMD Adventures. It placed 20th in the 2012 edition of the Interactive Fiction Competition.

Play Kicker in your browser

Ludwig Von Beatdown
Play the unfamous web version of that famous game everyone's been talking about! Run! Walk! Shove! Jostle! It's basically the same thing! But without all the effort! Be part of a democratizing force for good in the world!

Ludwig Von Beatdown was written in ActionScript 3 using Adobe's FlashBuilder 4.6 and the excellent Flixel library. Sound effects were made in bfxr and the font is Commodore 64 Pixelized by Devin Cook. Just between you and me, some inspiration was drawn from the game Johann Sebastian Joust by Die Gute Fabrik.

You can read my writing about the game on my blog. Ludwig Von Beatdown was featured on The Verge, Free Indie Games, and IndieGames.com.

Play Ludwig Von Beatdown in your browser

War Game
Or course you realise this means war?! Relive the halcyon handheld LCD game days of your youth! The shrill beeps! The slow refresh rate! Or possibly wonder what the hell this thing is meant to look like! Push buttons! Win wars! Go crazy!

War Game was written in ActionScript 3 using Adobe's FlashBuilder 4.6 and the excellent Flixel library. Sound effects were made in bfxr. The screen font is Digital 7 by Chess 7 and the label font is Misery Loves Company by KC Fonts. Much inspiration drawn from Pica Pic, especially Sub Attack.

You can read my writing about the game on my blog. War Game was featured on Kill Screen, Game Church, The Verge, and IndieGames.com.

Play War Game in your browser

Hot Coffee
You wanna have some coffee?! Alright! Let's have us some coffee! Some coffee! If you know what I mean! And I think that you do! Some? Coffee! That's right. How about you get on into this game have have yourself some coffee?! Coffee! Hot, hot coffee!

Hot Coffee was written in ActionScript 3 using Adobe's FlashBuilder 4.6 and the excellent Flixel library. The soundtrack is care of Wolfram Tones and the font is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog. Hot Coffee was featured on Kill Screen, Free Indie Games, The Verge, IndieGames.com, Rock, Paper, Shotgun, Kotaku and "Game Hunters" on USA Today.

Play Hot Coffee in your browser

PONGS
Bip! Bip! Bip! Boop! Everyone loves PONG! So everyone loves thirty six PONGS even more! Work those learning muscles with EDUTAINMENT PONG! Get serious with SERIOUS PONG! Shoot a laser gun in LASER PONG! Play PONG in PONG PONG! And many more!

PONGS was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. You may not be surprised to hear that it is based on Atari's PONG. Sound effects were made in bfxr. The font in PONGS is Commodore 64 Pixelized by Devin Cook. The references in PONGS are mostly pretty obvious, but if you haven't heard of Shit Snake by Draknek or B.U.T.T.O.N. by Die Gute Fabrik, then now you have!

You can read my writing about the game on my blog. PONGS was featured on Kill Screen, Free Indie Games, The Verge, Rock, Paper, Shotgun, and Edge Online. It has also been discussed in German on NEGATIV and Superlevel!

Play PONGS in your browser

Epic Sax Game
Daaaah! Dah dahdah dahdah-dah! Dah dahdah dahdah-dah! Daaaaaahdah daaaaaadah dah dah dah dah dah! Yes! Epic Sax Guy is now the star of his very own game! You, too, can live out the Epic Sax Life! Play your saxophone in a variety of settings! Practice in your room! Win Eurovision 2010! Win YouTube! Do it all!

Epic Sax Game was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It is based on the Eurovision song "Run Away" by SunStroke Project and Olia Tira and the immortal "Epic Sax Guy 10 Hours". The music comes from the MIDI version of the song made by David Sexton. The font in Epic Sax Game is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog. Epic Sax Game was featured on Kill Screen, The Verge, IndieGames.com, Rock, Paper, Shotgun, Superlevel (in German!), and on Terry Cavanagh's excellent Free Indie Games.

Play Epic Sax Game in your browser

Two Player Breakout
Two player single keyboard action! You are bat! You are bricks! Finally bricks has a say in the matter! Fight for survival in the ball-eat-brick world of Atari-era Breakout! Watch out for those third-layer orange bricks! They're a doozy!

Two Player Breakout was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It was made in a couple of hours and is based on Breakout code from Photon Storm and uses the same colour choices. It uses sound effects made in bfxr. The font in Two Player Breakout is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog.

Play Two Player Breakout in your browser

You Say Jump I Say How High
Jump! How High! You be the judge! Enter into the magical world of adjusting physics parameters! Just like a programmer! Grow dark with rage! Feel light with elation! Ride the jagged waves of numbers! And collect some coins and stars while you're at it!

You Say Jump I Say How High was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses sound effects made in bfxr. The font in You Say Jump I Say How High is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog.

Play You Say Jump I Say How High in your browser

Let's Play: Ancient Greek Punishment
You can do it Sisyphus! Be the boulder! Keep on rollin'! Don't stop! Never give up! No retreat! No surrender! No end in sight! Just delicious Greek torment as far as the eye can see and as fast as the fingers can type!

Let's Play: Ancient Greek Punishment was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses sound effects made in bfxr. The font in Let's Play: Ancient Greek Punishment is Commodore 64 Pixelized by Devin Cook

You could read my writing about the game on my blog if I'd written anything about it. Let's Play: Ancient Greek Punishment was featured all over the place, including BoingBoing, The Verge, Edge, Open Culture, Joystiq, Kotaku, Rock, Paper, Shotgun and many more. There is a genuinely hilarious "Let's Play" of the game on YouTube by SirTapTap.

Play Let's Play: Ancient Greek Punishment in your browser

All's Well That Ends Well
If at first you don't succeed, try, try again! Experience the agony of defeat, the agony of defeat, the agony of defeat, and the thrill of victory! Don't worry, it'll all work out! Just keep on keeping on!

All's Well That Ends Well was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel and Box2D libraries. It uses sound effects made in bfxr.

You can read my writing about the game on my blog.

Play All's Well That Ends Well in your browser

ZORBA
Dance?! Did you say dance?! Come on, my boy! Together! Let's go! Again! Down! Boss... I have so much to tell you! Now's your chance to go head to head in a furious Greek dancing contest against Zorba himself!

ZORBA originally comes from an idea Rilla and I had while walking through the Piazza San Marco in Venice. It was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses sound effects I made in bfxr and the music was thieved from a MIDI file that floats around the internet. I used Aria Maestosa extensively in working with the MIDI. The font in ZORBA is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog. ZORBA was discussed (in German) on Superlevel and (in English) on gamescenes. And some crazy people made a guy play it while on a swing, so there you go.

Play ZORBA in your browser

Trolley Problem
Games and ethics! It's the oldest chestnut in the book! Try your hand at the switch and see what you would do in a series of gruelling ethical challenges from the all-time classic ethical thought experiment from philosophy, the trolley problem! Choose wisely and well! No regrets!

Trolley Problem was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses a sound effect I made in bfxr and the title track was made with WolframTones. The font in Trolley Problem is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog.

Play Trolley Problem in your browser

The Artist Is Present
Are games art?! This one definitely is! The Artist is Present is a Sierra-style recreation of the famed performance piece of the same name by artist Marina Abramovic at the Museum of Modern Art in New York City. Have the experience only a lucky few have ever had! Stare into Marina Abramovic's eyes! Make of it what you will! Just like art!

The Artist Is Present was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. The font in The Artist Is Present is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog. The Artist Is Present was featured on IndieGames.com, written up by Kotaku, Joystiq, The Huffington Post, Spiegel Online and many more. I was interviewed about the game by Slate, The Village Voice, ARTINFO, and Hyperallergic among others. The game was even tweeted by The Museum of Modern Art itself.

Play The Artist Is Present in your browser

Safety Instructions
Mavis Beacon Teaches Horrible Death In An Air Wreck! See if your fingers are fast enough to save yourself from the many grisly deaths available in the world of air travel. And learn something in the process! Like typing! And how to not die!

Safety Instructions was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses sound effects I made in bfxr and a soundtrack made with WolframTones. The font in Safety Instructions is Silkscreen by Jason Kottke.

You can read my writing about the game on my blog. Safety Instructions was featured on IndieGames.com, written about by Gamers with Jobs, played on YouTube by lordJolteon and by azuritereaction, and totally ripped off by silvergames.com, among other things.

Play Safety Instructions in your browser

Let There Be Smite!
A God-game from another mother! Whatever that means! Take on the Big Job and decide whether to punish or forgive all the Sinners in the world! If you get sick of them, just flood the planet!

Let There Be Smite! was written in ActionScript 3 using Adobe's FlashBuilder 4.0. It uses free sound files from the internet provided by people who didn't ask for attribution and aren't getting any!

You can read my writing about the game on my blog. Let There Be Smite! was also written about by Gamers With Jobs and Trinn, got some love from Unwinnable, and was mentioned on O'Reilly Radar.

Play LetThereBeSmite! in your browser

GuruQuest
A game to solve all your life's problems with! Consult the guru on any matter your heart desires and let him bestow wisdom upon you! Relive the Golden Age of text adventures! Beat the guru at his own game! So to speak!

GuruQuest was written in Processing and uses Minim (for sound) and Eliza (as the basis for the guru "A.I.").

You can read my writing about the game on my blog.

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