(Hey, you! Want me to let you know when I release games? Join the mailing list!)
Get X Avoid Y
June 2014
Get! Avoid! Avoid! Get! Get get avoid get! It's the stunning culmination of every game you've ever played! You don't have to like it but you can't avoid it! Got it?!

Get X Avoid Y was written in JavaScript with the excellent Phaser game framework. It is mobile and touch-screen friendly!

You can read my writing about Get X Avoid Y on my blog.

Play Get X Avoid Y in your browser

Abramovic Method Games
With MAI.
December 2013, June 2014
Count rice! Count seeds! Step up and down! Talk to trees! Stop the anger! Feel the rain! Look at the colours! Video game!

The Abramovic Method Games were made as part of a collaboration with Marina Abramovic and MAI. They were written in Haxe, using the HaxeFlixel library. The release of the games will be staggered, one per week, on the MAI website and correspondingly here. As of now, Complaining to a Tree, Counting the Rice and Sesame, and Looking at the Colors are available.

You can read my writing about the Abramovic Method Games on my blog if I've written anything.

Play the Abramovic Method Games in your browser

The Junior Mint
With @Seinfeld2000.
May 2014
Imagen Seinfeld was never canceled and still NBC comedy program today?! Could there be a webgame about the Junior Mint episode?! Could you play as Jerry or Kramer?! Yes! A thousand times yes!

The Junior Mint is a collaboration with @Seinfeld2000. It was written in JavaScript with the excellent Phaser game framework. It is mobile and touch-screen friendly!

You can read my writing about The Junior Mint on my blog if I've written anything.

Play The Junior Mint in your browser

Don't Drown
April 2014
Are you drowning right now?! Don't do that! Or maybe you could just let yourself go! Slip beneath the waves! But no! Life is a struggle! You've just got to want it enough!

Don't Drown was written in JavaScript with the excellent Phaser game framework. It is mobile and touch-screen friendly!

You can read my writing about Don't Drown on my blog if I've written anything.

Play Don't Drown in your browser

Leaderboarder
April 2014
Who's in the lead?! I am! No wait, you are! No wait who's that guy?! What the hell, man! Catch up! Fall behind! Don't even care! Be a true Leaderboarder!

Leaderboarder was made over the course of a sunny morning in April. It was written using Meteor and extensively uses one of Meteor's example projects.

You can read my writing about Leaderboarder on my blog if I've written anything.

Play Leaderboarder in your browser

Drosophilia
With Gordon Calleja and Sidsel Hermansen
February 2014
Work your depressing day job! Decorate your desk! Experience true apathy! But watch out for the twist! Maybe you'll be all like, "Help me! Help me!"

Drosophilia was made in 48 hours at the Global Game Jam 2014 (plus a few more hours of polishing) with Gordon Calleja and Sidsel Hermansen. It was written in Twine. Sound effects were recorded by Sidsel with a Zoom H4 and music and effects were made in Logic. Background videos were recorded with cellphones and processed in After Effects and iMovie. Some background videos are of actual oil paintings by Gordon.

Drosophilia was in the exhibition Fear of Twine with a number of other very interesting Twine games. It has been covered by PC Gamer's Best Free Games of the Week and Emily Short.

You can read my writing about Drosophilia on my blog.

Play Drosophilia in your browser

Durations
January - March 2014
Are we there yet?! Are we there yet?! How long is this game anyway?! Develop an intimate relationship with time! Take a second! Take forever! Yes! It really does take as long as it says!

Durations was made as part of a collaboration with Marina Abramovic and MAI. It was written in Haxe, using the HaxeFlixel library. Sound effects were made in bfxr.

The Durations games will be released one per week until all ten are available, starting on the 3rd of January!

You can read my writing about Durations on my blog. Durations has been featured on Kill Screen, Kotaku's Watchlist, IndieGames.com, and Joystiq. It has also, rather impressively, been reviewed from inside itself.

Play Durations in your browser

Lo-Fi Dick Fight
February 2014
Are you ready for some Dick Fight?! An every night party! We got small and medium and big! We gonna get it dick started! Seriously though! Fight for your dick! Fight with your dick! Play with a friend! Knock their dick off! Or just play with yourself!

Lo-Fi Dick Fight was written in Haxe, using the HaxeFlixel library. Sound effects were made in bfxr and the font is SquareFont by Bou Fonts.

You can read my writing about Lo-Fi Dick Fight on my blog. Lo-Fi Dick Fight has been featured on IndieGames.com, Superlevel, Kill Screen, PC Gamer, Free Indie Games, Forest Ambassador, and in a YouTube review by SourceFedNERD.

Play Lo-Fi Dick Fight in your browser

Jostle Bastard
November 2013
You bastard! Or are you?! Delve deep into the world of being an irritating jerk! Or not! Are you a jostler from the streets or some kind of politely sidling dandy?! Or are you just trying to get by in this crazy world?! You be the judge!

Jostle Bastard was made in collaboration with Unwinnable for their Playable project. It was written in Haxe, using the HaxeFlixel library. Sound effects were made in bfxr.

You can read my writing about Jostle Bastard on my blog. More importantly, you can read all kinds of stuff about the game in the documentation associated with the Playable project. Jostle Bastard was also featured on Free Indie Games, IndieGames.com, Indie Statik, Oujevipo, Rock, Paper, Shotgun, Forest Ambassador, and Kill Screen.

Play Jostle Bastard in your browser

The Digital Marina Abramovic Institute
August 2013 / October 2013
Welcome to the Digital Marina Abramovic Institute! It's like the Marina Abramovic Institute! But it's Digital! What does that mean?! What do you mean, "what does that mean?!"?! Get in there and find out for yourself! Experience six exercises designed by Marina Abramovic! Watch some performance art! Get into the spirit of things!

Now open to the public! With a special Kickstarter backers-only Science exhibit! For Science!

The Digital Marina Abramovic Institute was made in collaboration with the Marina Abramovic Institute. It was written in Haxe, using the HaxeFlixel library. Sound effects were made in bfxr and the font is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the Digital Marina Abramovic Institute on my blog. The Digital Marina Abramovic Institute was featured on Joystiq, Polygon, Complex Gaming, and Kotaku

Play the Digital Marina Abramovic Institute in your browser

Snek.
June 2013
Snek. is Snake! With better music! And really awkward controls! Learn to love turning your iDevice around and around in your hands! Tilt your screen away from you and realize you can't see what's happening anymore! Thrust your device in all directions and get a great workout! Snek.!

Snek. was written in Objective-C using Apple XCode 4.6 and the Kobold2D library. The kick drum and snare sounds are from freesounds.org. Snek. works on iPhones, iPods and iPads that have a gyroscope. You should make a video of yourself playing and send it to me.

You can read my writing about Snek. on my blog.

Download Snek. for your iPhone, iPod, or iPad on the App Store.

Mumble Indie Bungle
April 2013
Five games for the price of none! A bonus game for the price of one! It could only be the most fabulous Bungle of your dreams! Play the games your grandma might have bought you at a mall in Singapore by mistake! Experience the highs and lows of spying, gardening, dying, loathing, and gluing! Maybe you can even go fishing!

The Mumble Indie Bungle was created in GameMaker for Mac and GameMaker: Studio. The font is Commodore 64 by Devin Cook.

You can read my writing about the bungle on my blog. The Mumble Indie Bungle was featured on Joystiq, Rock, Paper, Shotgun, IndieGames.com, PC Gamer, Kotaku Australia, Free Indie Games, Indie Statik, Eurogamer, The Escapist, and Independent Gaming.

The Mumble Indie Bungle has appeared in the exhibitions Up Up Down Down Left Right Left Right B A Start at SPACES, A MAZE Indie Pop-up at the Republika Festival, and Art & the Viewser at the Allegheny College art gallery.

Go to the Mumble Indie Bungle downloads page

Art Game
February 2013
Experience the exhilaration of making art you really believe in! Experience the agony of rejection by the curatorial team! Consider selling out and just making what people seem to want! Change your mind again and follow your dreams! Be a star of the art world! Be a horrible failure! Be an artist!

Art Game was written in ActionScript 3 using Adobe's FlashBuilder 4.6 and the excellent Flixel library. The font is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog. John Brindle wrote an extraordinarily good essay about it on his blog. Art Game was featured on IndieGames.com, Rock, Paper, Shotgun, The Huffington Post, Free Indie Games, Hyperallergic, BuzzFeed, Super Level, Gamescenes, PC Gamer, Animal New York, and Gamasutra.

Art Game has appeared in the exhibitions INPUT at the online gallery Blanktape and Up Up Down Down Left Right Left Right B A Start at SPACES.

Art Game was one of Terry Cavanagh's Top 10 of 2013!

Play Art Game in your browser

Kicker
November 2012
Hut one! Hut two! Hut eleven! Hut whatever! Hut hut hut! It's game time, kicker! Taste the incomparable flavours of glory and defeat! Even a tied game perhaps! Play as the kicker on an American football team! Get used to life on the sidelines, kid!

Kicker was written in Inform 7 and is based on an idea concocted at dinner with Doug Wilson and Simon Christiansen. See the game's 'walkthrough' for testers' names, bless them all.

You can read my writing about the game on my blog. Kicker was reviewed by Emily Short, Too Much Free Time, and LMD Adventures. It placed 20th in the 2012 edition of the Interactive Fiction Competition.

Play Kicker in your browser

Ludwig Von Beatdown
October 2012
Play the unfamous web version of that famous game everyone's been talking about! Run! Walk! Shove! Jostle! It's basically the same thing! But without all the effort! Be part of a democratizing force for good in the world!

Ludwig Von Beatdown was written in ActionScript 3 using Adobe's FlashBuilder 4.6 and the excellent Flixel library. Sound effects were made in bfxr and the font is Commodore 64 Pixelized by Devin Cook. Just between you and me, some inspiration was drawn from the game Johann Sebastian Joust by Die Gute Fabrik.

You can read my writing about the game on my blog. Ludwig Von Beatdown was featured on The Verge, Free Indie Games, and IndieGames.com.

Ludwig von Beatdown has appeared at Game City 7.

Play Ludwig Von Beatdown in your browser

War Game
June 2012
Or course you realise this means war?! Relive the halcyon handheld LCD game days of your youth! The shrill beeps! The slow refresh rate! Or possibly wonder what the hell this thing is meant to look like! Push buttons! Win wars! Go crazy!

War Game was written in ActionScript 3 using Adobe's FlashBuilder 4.6 and the excellent Flixel library. Sound effects were made in bfxr. The screen font is Digital 7 by Chess 7 and the label font is Misery Loves Company by KC Fonts. Much inspiration drawn from Pica Pic, especially Sub Attack.

You can read my writing about the game on my blog. War Game was featured on Kill Screen, Game Church, The Verge, and IndieGames.com.

Play War Game in your browser

Hot Coffee
May 2012
You wanna have some coffee?! Alright! Let's have us some coffee! Some coffee! If you know what I mean! And I think that you do! Some? Coffee! That's right. How about you get on into this game have have yourself some coffee?! Coffee! Hot, hot coffee!

Hot Coffee was written in ActionScript 3 using Adobe's FlashBuilder 4.6 and the excellent Flixel library. The soundtrack is care of Wolfram Tones and the font is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog. Hot Coffee was featured on Kill Screen, Free Indie Games, The Verge, IndieGames.com, Rock, Paper, Shotgun, Kotaku and "Game Hunters" on USA Today.

Play Hot Coffee in your browser

PONGS
April 2012
Bip! Bip! Bip! Boop! Everyone loves PONG! So everyone loves thirty six PONGS even more! Work those learning muscles with EDUTAINMENT PONG! Get serious with SERIOUS PONG! Shoot a laser gun in LASER PONG! Play PONG in PONG PONG! And many more!

PONGS was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. You may not be surprised to hear that it is based on Atari's PONG. Sound effects were made in bfxr. The font in PONGS is Commodore 64 Pixelized by Devin Cook. The references in PONGS are mostly pretty obvious, but if you haven't heard of Shit Snake by Draknek or B.U.T.T.O.N. by Die Gute Fabrik, then now you have!

You can read my writing about the game on my blog. PONGS was featured on Kill Screen, Free Indie Games, The Verge, Rock, Paper, Shotgun, and Edge Online. It has also been discussed in German on NEGATIV and Superlevel! Lorenzo Pilia made an awesome controller for PONGS and you can watch a video of it!

Play PONGS in your browser

Epic Sax Game
March 2012
Daaaah! Dah dahdah dahdah-dah! Dah dahdah dahdah-dah! Daaaaaahdah daaaaaadah dah dah dah dah dah! Yes! Epic Sax Guy is now the star of his very own game! You, too, can live out the Epic Sax Life! Play your saxophone in a variety of settings! Practice in your room! Win Eurovision 2010! Win YouTube! Do it all!

Epic Sax Game was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It is based on the Eurovision song "Run Away" by SunStroke Project and Olia Tira and the immortal "Epic Sax Guy 10 Hours". The music comes from the MIDI version of the song made by David Sexton. The font in Epic Sax Game is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog. Epic Sax Game was featured on Kill Screen, The Verge, IndieGames.com, Rock, Paper, Shotgun, Superlevel (in German!), and on Terry Cavanagh's excellent Free Indie Games.

Play Epic Sax Game in your browser

Two Player Breakout
March 2012
Two player single keyboard action! You are bat! You are bricks! Finally bricks has a say in the matter! Fight for survival in the ball-eat-brick world of Atari-era Breakout! Watch out for those third-layer orange bricks! They're a doozy!

Two Player Breakout was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It was made in a couple of hours and is based on Breakout code from Photon Storm and uses the same colour choices. It uses sound effects made in bfxr. The font in Two Player Breakout is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog.

Play Two Player Breakout in your browser

You Say Jump I Say How High
February 2012
Jump! How High! You be the judge! Enter into the magical world of adjusting physics parameters! Just like a programmer! Grow dark with rage! Feel light with elation! Ride the jagged waves of numbers! And collect some coins and stars while you're at it!

You Say Jump I Say How High was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses sound effects made in bfxr. The font in You Say Jump I Say How High is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog.

Play You Say Jump I Say How High in your browser

Let's Play: Ancient Greek Punishment
December 2011
You can do it Sisyphus! Be the boulder! Keep on rollin'! Don't stop! Never give up! No retreat! No surrender! No end in sight! Just delicious Greek torment as far as the eye can see and as fast as the fingers can type!

Let's Play: Ancient Greek Punishment was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses sound effects made in bfxr. The font in Let's Play: Ancient Greek Punishment is Commodore 64 Pixelized by Devin Cook

You could read my writing about the game on my blog if I'd written anything about it. Let's Play: Ancient Greek Punishment was featured all over the place, including BoingBoing, The Verge, Edge, Open Culture, Joystiq, Kotaku, Rock, Paper, Shotgun, a mention in a Slate article and many more. There is a genuinely hilarious "Let's Play" of the game on YouTube by SirTapTap.

Let's Play: Ancient Greek Punishment has appeared in the exhibitions The Name of the Game at the Stephen Lawrence Gallery and Art & the Viewser at the Allegheny College art gallery.

Play Let's Play: Ancient Greek Punishment in your browser

All's Well That Ends Well
November 2011
If at first you don't succeed, try, try again! Experience the agony of defeat, the agony of defeat, the agony of defeat, and the thrill of victory! Don't worry, it'll all work out! Just keep on keeping on!

All's Well That Ends Well was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel and Box2D libraries. It uses sound effects made in bfxr.

You can read my writing about the game on my blog.

All's Well That Ends Well has appeared in the exhibition The Games of Art at the QUT Creative Industries Precinct.

Play All's Well That Ends Well in your browser

ZORBA
November 2011
Dance?! Did you say dance?! Come on, my boy! Together! Let's go! Again! Down! Boss... I have so much to tell you! Now's your chance to go head to head in a furious Greek dancing contest against Zorba himself!

ZORBA originally comes from an idea Rilla and I had while walking through the Piazza San Marco in Venice. It was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses sound effects I made in bfxr and the music was thieved from a MIDI file that floats around the internet. I used Aria Maestosa extensively in working with the MIDI. The font in ZORBA is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog. ZORBA was discussed (in German) on Superlevel and (in English) on gamescenes. And some crazy people made a guy play it while on a swing, so there you go.

Play ZORBA in your browser

Trolley Problem
October 2011
Games and ethics! It's the oldest chestnut in the book! Try your hand at the switch and see what you would do in a series of gruelling ethical challenges from the all-time classic ethical thought experiment from philosophy, the trolley problem! Choose wisely and well! No regrets!

Trolley Problem was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses a sound effect I made in bfxr and the title track was made with WolframTones. The font in Trolley Problem is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog.

Trolley Problem has appeared in the exhibition The Games of Art at the QUT Creative Industries Precinct.

Play Trolley Problem in your browser

The Artist Is Present
September 2011
Are games art?! This one definitely is! The Artist is Present is a Sierra-style recreation of the famed performance piece of the same name by artist Marina Abramovic at the Museum of Modern Art in New York City. Have the experience only a lucky few have ever had! Stare into Marina Abramovic's eyes! Make of it what you will! Just like art!

The Artist Is Present was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. The font in The Artist Is Present is Commodore 64 Pixelized by Devin Cook.

You can read my writing about the game on my blog. The Artist Is Present was featured on IndieGames.com, written up by Kotaku, Joystiq, The Huffington Post, Spiegel Online and many more. I was interviewed about the game by Slate, The Village Voice, ARTINFO, and Hyperallergic among others. The game was even tweeted by The Museum of Modern Art itself.

The Artist Is Present has appeared in the exhibitions The Name of the Game at the Stephen Lawrence Gallery, It's Art in the Game at Museum Hilversum, Space Invaders at Nikolaj Kunsthal, Up Up Down Down Left Right Left Right B A Start at SPACES, and Pause: Computer Games and Cultural Contingencies at Temporary Gallery.

Play The Artist Is Present in your browser

Safety Instructions
August 2011
Mavis Beacon Teaches Horrible Death In An Air Wreck! See if your fingers are fast enough to save yourself from the many grisly deaths available in the world of air travel. And learn something in the process! Like typing! And how to not die!

Safety Instructions was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses sound effects I made in bfxr and a soundtrack made with WolframTones. The font in Safety Instructions is Silkscreen by Jason Kottke.

You can read my writing about the game on my blog. Safety Instructions was featured on IndieGames.com, written about by Gamers with Jobs, played on YouTube by lordJolteon and by azuritereaction, and totally ripped off by silvergames.com, among other things.

Safety Instructions has appeared in the exhibition Art & the Viewser at the Allegheny College art gallery.

Play Safety Instructions in your browser

Let There Be Smite!
July 2011
A God-game from another mother! Whatever that means! Take on the Big Job and decide whether to punish or forgive all the Sinners in the world! If you get sick of them, just flood the planet!

Let There Be Smite! was written in ActionScript 3 using Adobe's FlashBuilder 4.0. It uses free sound files from the internet provided by people who didn't ask for attribution and aren't getting any!

You can read my writing about the game on my blog. Let There Be Smite! was also written about by Gamers With Jobs and Trinn, got some love from Unwinnable, and was mentioned on O'Reilly Radar.

Let There Be Smite! has appeared in the exhibition Terrifying Noble Splendid at TEMP.

Play LetThereBeSmite! in your browser

GuruQuest
May 2011
A game to solve all your life's problems with! Consult the guru on any matter your heart desires and let him bestow wisdom upon you! Relive the Golden Age of text adventures! Beat the guru at his own game! So to speak!

GuruQuest was written in Processing and uses Minim (for sound) and Eliza (as the basis for the guru "A.I.").

You can read my writing about the game on my blog.

Download for Mac OS X
Download for Windows
Download for Linux