pippinbarr / blog / art / games / about
games
ZORBA
Dance?! Did you say dance?! Come on, my boy! Together! Let's go! Again! Down! Boss... I have so much to tell you! Now's your chance to go head to head in a furious Greek dancing contest against Zorba himself!

ZORBA originally comes from an idea Rilla and I had while walking through the Piazza San Marco in Venice. It was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses sound effects I made in bfxr and the music was thieved from a MIDI file that floats around the internet. I used Aria Maestosa extensively in working with the MIDI. The font in ZORBA is Commodore 64 Pixilized by Devin Cook.

You can read my writing about the game on my blog. ZORBA was discussed (in German) on Superlevel and (in English) on gamescenes.

Play ZORBA in your browser

Trolley Problem
Games and ethics! It's the oldest chestnut in the book! Try your hand at the switch and see what you would do in a series of gruelling ethical challenges from the all-time classic ethical thought experiment from philosophy, the trolley problem! Choose wisely and well! No regrets!

Trolley Problem was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses a sound effect I made in bfxr and the title track was made with WolframTones. The font in Trolley Problem is Commodore 64 Pixilized by Devin Cook.

You can read my writing about the game on my blog.

Play Trolley Problem in your browser

The Artist Is Present
Are games art?! This one definitely is! The Artist is Present is a Sierra-style recreation of the famed performance piece of the same name by artist Marina Abramovic at the Museum of Modern Art in New York City. Have the experience only a lucky few have ever had! Stare into Marina Abramovic's eyes! Make of it what you will! Just like art!

The Artist Is Present was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. The font in The Artist Is Present is Commodore 64 Pixilized by Devin Cook.

You can read my writing about the game on my blog. The Artist Is Present was featured on IndieGames.com, written up by Kotaku, Joystiq, The Huffington Post, Spiegel Online and many more. I was interviewed about the game by Slate, The Village Voice, ARTINFO, and Hyperallergic among others. The game was even tweeted by The Museum of Modern Art itself.

Play The Artist Is Present in your browser

Safety Instructions
Mavis Beacon Teaches Horrible Death In An Air Wreck! See if your fingers are fast enough to save yourself from the many grisly deaths available in the world of air travel. And learn something in the process! Like typing! And how to not die!

Safety Instructions was written in ActionScript 3 using Adobe's FlashBuilder 4.5 and the excellent Flixel library. It uses sound effects I made in bfxr and a soundtrack made with WolframTones. The font in Safety Instructions is Silkscreen by Jason Kottke.

You can read my writing about the game on my blog. Safety Instructions was featured on IndieGames.com, written about by Gamers with Jobs, played on YouTube by lordJolteon, and totally ripped off by silvergames.com, among other things.

Play Safety Instructions in your browser

Let There Be Smite!
A God-game from another mother! Whatever that means! Take on the Big Job and decide whether to punish or forgive all the Sinners in the world! If you get sick of them, just flood the planet!

Let There Be Smite! was written in ActionScript 3 using Adobe's FlashBuilder 4.0. It uses free sound files from the internet provided by people who didn't ask for attribution and aren't getting any!

You can read my writing about the game on my blog. Let There Be Smite! was also written about by Gamers With Jobs and Trinn, got some love from Unwinnable, and was mentioned on O'Reilly Radar.

Play LetThereBeSmite! in your browser

GuruQuest
A game to solve all your life's problems with! Consult the guru on any matter your heart desires and let him bestow wisdom upon you! Relive the Golden Age of text adventures! Beat the guru at his own game! So to speak!

GuruQuest was written in Processing and uses Minim (for sound) and Eliza (as the basis for the guru "A.I.").

You can read my writing about the game on my blog.

Download for Mac OS X
Download for Windows
Download for Linux