Workin’ Hard or Hardly Workin’? Ha ha ha!
The last week or so I’ve been spending rather a lot of effort on bending my mind to the task of learning things for making games. That’s meant absurd amounts of fiddling with Box2D for the physics of the game I’m making now, and then a lot of time spent learning Objective-C from one book, and cocos2d from another book. Work work work.
Today, as I toiled away in the afternoon on cocos2d, I suddenly found it remarkable just how much energy I expend on these projects. Particularly because they’re basically in aid of making ridiculous little games that I release for free and many of which almost nobody really sees (though that last bit is much less true than it used to be). And at any rate, I’m not spending all this effort “for” some audience, but rather because… well, I don’t know, I guess I have to in some sense.
And of course it’s a bit tempting to trivialise these efforts in a way. After all, it’s just a game, right? You’re making a thing that’s more or less meant to amuse someone for a couple of minutes or maybe hours. And then that person moves on. Probably not deeply changed, just briefly more amused, briefly distracted. If you’re incredibly lucky: briefly thoughtful.
And this made me think of all the other people out there making games (obviously there are other people making other things, but games interests me the most). All over the place, people working their asses off to make a thing that they put out there into the world and then, more or less, that’s that. And then what happens? We dust off our hands and start making another one. And perhaps start learning a new technology to support it. And on and on. Hats off to you all.
It’s kind of a miracle that this happens. I’m so glad there are people doing it, and I’m also glad that for whatever reason, and at least for now, I have that intention too.