With Rilla Khaled.
They know what we did. What do we do now?
Play What We Did in your browser (Flash)
What We Did was written in Haxe using the HaxeFlixel library. It was designed and built with Rilla Khaled in GameMaker over 48 hours for the 2015 Global Game Jam at the Institute of Digital Games site in Malta. The game contains various creative commons sound effects and pieces of music which are attributed in detail in its press kit.