What We Did

With Rilla Khaled.

They know what we did. What do we do now?

Play What We Did in your browser (Flash)

What We Did

What We Did was written in Haxe using the HaxeFlixel library. It was designed and built with Rilla Khaled in GameMaker over 48 hours for the 2015 Global Game Jam at the Institute of Digital Games site in Malta. The game contains various creative commons sound effects and pieces of music which are attributed in detail in its press kit.

You can read my writing about What We Did on my blog, or even read the What We Did press kit. What We Did was covered by Kill Screen, Warp Door, and Rock, Paper, Shotgun.

 

3 February 2015
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