(Excuse me while I push through the pain and write a quick post about something or other.)
While I was writing the press kit for It is as if you were playing chess (out Friday!) I reminded myself of the fact that the game features a real underlying game of chess. The rationale for that is that if you’re making these abstract “chess moves” with the interface, even someone not very attuned to chess might be able to notice if the moves were essentially generated at random. Like, “hang on, there isn’t even a piece on that square right now” or “there is literally no piece that can move like that”. Rather than write sufficient code to generate plausible moves, I just imported the move of pre-existing (and famous, as it happens) chess games. Because otherwise, even if you make sure the game shows legal moves it might still show stupid moves, and nobody wants to play It is as if you were playing chess and were not very good at it at all. (Although, having written that title, I’m like…)
Do I have a point? I’m not 100% sure I do, but I do like internal authenticity and “responsibility” in games, games that don’t just pretend something is happen, but “do the work” beneath the surface, even if it’s invisible?
Anyway, don’t mind me.