Life is meaningless! Maybe you need some kind of ism to attempt to ward off the inevitable and unavoidable despair! Here, have some isms made of snakes! Life is still meaningless but now you have a bunch of snakes as well! Thank me later!

(browser, mobile- and tablet-friendly)


SNAKISMS press kit – details about the creation of the game and press information.

SNAKISMS repository – game code and process documentation.

SNAKISMS tag – my writing about the game.


Burnt Matches

Snow, but made of text! Rooms, but made of text! Stairs, but made of text! An elevator, but made of text! You’ll probably die, but made of text! These fragments I have shored against my ruins!

Play Burnt Matches in your browser (HTML5, phone- and tablet-friendly)


Burnt Matches was written in Twine (1.4.2). It takes inspiration from Into Eternity, directed by Michael Madsen, and inspiration and text from The Wasteland by T. S. Eliot. The game was made as part of a Deep Time jam organised by the Speculative Play project at Concordia University.

Burnt Matches has been written about on Kill Screen.

You can read my writing about Burnt Matches or check out its press kit.


It is as if you were playing chess

You’ve always wanted to be a chess master! But you aren’t one! Are you! Now you can at least look like one! Pretend you’re playing chess! Make moves! Act like you feel things! Smirk! Frown! Weep! Chess!

Play It is as if you were playing chess in your browser (HTML5, phone- and tablet-friendly)

It is as if you were playing chess

It is as if you were playing chess was written in JavaScript/HTML5 using the Phaser game framework.

You can read my writing about It is as if you were playing chess or check out its press kit.

It is as if you were playing chess has been written about/featured on Warp Door (before it was even released!), Rock, Paper, ShotgunOujevipo, Kill ScreenAnait GamesComonuseless (an interview), Brendan Keogh’s blog, and Thoughts of A Third World Filmmaker.

Independence, Missouri

Game Studies

“Step into my magic circle!” Said the designer to the player! “There will be flow states! And narrative! And no ludology! Or no narrative and a lot of ludology! Whatever you prefer! It will be ergodic if not erotic! And it will be so immersive you just might drown in it!”

Play Game Studies in your browser (HTML5/WebGL)

Game Studies

Game Studies was created in Unity with Jonathan Lessard. Sounds are all CC0 from except for “Firework – take off – small pop” by QuistardGame Studies stars sprites of Brendon Massey in his role as John Carey in Police Quest: Open Season.

You can read my writing about Game Studies (along with anything else I’ve ever tagged “game studies”) or check out its press kit in English (by me) or in French (by Jonathan). If you want to, you can play the identical build of the game over on Jonathan’s website as well.

Game Studies has featured on/thought about by OujivipoKill Screen, piqd (in German), Robert What, and Rock, Paper, Shotgun.