v r 3

Water! Water! Everywhere! All kinds! Best Water! Decent Water! Realistic Water! Manga Water! Mobile Water! Magic Water! But not a drop to drink!

Download v r 3 for Mac OS X (48MB .zip file)
Download v r 3 for Windows (45MB .zip file)

v r 3

v r 3 press kit – details about the creation of the game and press information.

v r 3 repository – game code and process documentation.

v r 3 tag – my writing about the game.

 


Independence, Missouri


v r 2

There’s so much to see and do! But you can’t see it or do it! Grapple with videogame ontology! And epistemology! Perhaps you won’t see the point of any of this! I’m sorry! No I’m not!

Download v r 2 for Mac OS X (20MB .zip file)

Download v r 2 for Windows (49MB .zip file)

Play v r 2 in your browser (HTML5/WebGL – not especially recommended in terms of quality)

Download the v r 2 information sheets (PDF)

v r 2

v r 2 was made in Unity (using First Person Drifter by Ben Esposito with a couple of small edits) and Blender. The sound effects you can’t hear were manipulated in Audacityv r 2 is based in part on the work of Gregor Schneider and in part on the work of Donald Judd, specifically his work “100 untitled works in mill aluminum” in Marfa, Texas.

You can read my writing about v r 2 or check out its press kitv r 2 was covered by AnaitGames before it was even released! It has also featured on OujevipoKill ScreenWarp Door, and over the net.


v r 1

A room! A trunk! A tube! A bed! A radiator! A light! A landscape! A darkness! A separation! A floating in air! A doubling! An intersection! And more! And more!

Play v r 1 in your browser (WebGL/HTML5)

Download v r 1 for Mac OS X

Download v r 1 for Windows

v r 1

v r 1 was made in Unity (using First Person Drifter by Ben Esposito with a couple of small edits) and SketchUp. Sound effects were made in Audacity and bfxrv r 1 is based on the work of Gregor Schneider, specifically the room “u r 1” in his “Totes Haus u r”.

You can read my writing about v r 1 or read its press kit. v r 1 has been featured on Kill Screen and Warp Door.


Post-Apocalyptic Abramovic Method Game

The sky is grey! The birds all flew!
There’s no more trees for complaining to!
The table’s turned! The rice is gone!
The world is over, but the Method is strong!

Play Post-Apocalyptic Abramovic Method Game in your browser (WebGL/HTML5)

Download Post-Apocalyptic Abramovic Method Game for Mac OS X

Download Post-Apocalyptic Abramovic Method Game for Windows

Counting the rice and sesame

Post-Apocalyptic Abramovic Method Game was made in Unity (using First Person Drifter by Ben Esposito with a couple of small edits) and SketchUp. It is a spiritual sequel to the earlier Abramovic Method Games, but is not an official collaboration with Marina Abramovic or MAI.

You can read my writing about Post-Apocalyptic Abramovic Method Game, check out my notebook pages about the game, or read the press-kit.  Post-Apocalyptic Abramović Method Game has been covered by Kill Screen.