Burnt Matches

Snow, but made of text! Rooms, but made of text! Stairs, but made of text! An elevator, but made of text! You’ll probably die, but made of text! These fragments I have shored against my ruins!

Play Burnt Matches in your browser (HTML5, phone- and tablet-friendly)

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Burnt Matches was written in Twine (1.4.2). It takes inspiration from Into Eternity, directed by Michael Madsen, and inspiration and text from The Wasteland by T. S. Eliot. The game was made as part of a Deep Time jam organised by the Speculative Play project at Concordia University.

Burnt Matches has been written about on Kill Screen.

You can read my writing about Burnt Matches or check out its press kit.

 


It is as if you were playing chess

You’ve always wanted to be a chess master! But you aren’t one! Are you! Now you can at least look like one! Pretend you’re playing chess! Make moves! Act like you feel things! Smirk! Frown! Weep! Chess!

Play It is as if you were playing chess in your browser (HTML5, phone- and tablet-friendly)

It is as if you were playing chess

It is as if you were playing chess was written in JavaScript/HTML5 using the Phaser game framework.

You can read my writing about It is as if you were playing chess or check out its press kit.

It is as if you were playing chess has been written about/featured on Warp Door (before it was even released!), Rock, Paper, ShotgunOujevipo, Kill ScreenAnait GamesComonuseless (an interview), Brendan Keogh’s blog, and Thoughts of A Third World Filmmaker.


Let’s Play: Ancient Greek Punishment: Limited Edition!

It’s Greek punishment! Again! Push a rock up a hill! Again! Try to drink the water! Again! Struggle against your chains! Again! It’s all the same! But everything is different!

Play Let’s Play: Ancient Greek Punishment: Limited Edition! in your browser (HTML5, phone- and tablet-friendly)

Let's Play: Ancient Greek Punishment: Limited Edition!

Let’s Play: Ancient Greek Punishment: Limited Edition! was written in JavaScript/HTML5 using the Phaser game framework. Sounds were taken directly from the original Let’s Play: Ancient Greek Punishment.

You can read my writing about Lets Play: Ancient Greek Punishment: Limited Edition! on my blog or check out its press kit.

Let’s Play: Ancient Greek Punishment: Limited Edition has been featured on Kill ScreenWarp Door, and IndieGames.com.


v r 2

There’s so much to see and do! But you can’t see it or do it! Grapple with videogame ontology! And epistemology! Perhaps you won’t see the point of any of this! I’m sorry! No I’m not!

Download v r 2 for Mac OS X (20MB .zip file)

Download v r 2 for Windows (49MB .zip file)

Play v r 2 in your browser (HTML5/WebGL – not especially recommended in terms of quality)

Download the v r 2 information sheets (PDF)

v r 2

v r 2 was made in Unity (using First Person Drifter by Ben Esposito with a couple of small edits) and Blender. The sound effects you can’t hear were manipulated in Audacityv r 2 is based in part on the work of Gregor Schneider and in part on the work of Donald Judd, specifically his work “100 untitled works in mill aluminum” in Marfa, Texas.

You can read my writing about v r 2 or check out its press kitv r 2 was covered by AnaitGames before it was even released! It has also featured on OujevipoKill ScreenWarp Door, and over the net.


v r 1

A room! A trunk! A tube! A bed! A radiator! A light! A landscape! A darkness! A separation! A floating in air! A doubling! An intersection! And more! And more!

Play v r 1 in your browser (WebGL/HTML5)

Download v r 1 for Mac OS X

Download v r 1 for Windows

v r 1

v r 1 was made in Unity (using First Person Drifter by Ben Esposito with a couple of small edits) and SketchUp. Sound effects were made in Audacity and bfxrv r 1 is based on the work of Gregor Schneider, specifically the room “u r 1” in his “Totes Haus u r”.

You can read my writing about v r 1 or read its press kit. v r 1 has been featured on Kill Screen and Warp Door.