SNAKISMS

Life is meaningless! Maybe you need some kind of ism to attempt to ward off the inevitable and unavoidable despair! Here, have some isms made of snakes! Life is still meaningless but now you have a bunch of snakes as well! Thank me later!

Play SNAKISMS
(browser, mobile- and tablet-friendly)

Casualism

SNAKISMS press kit – details about the creation of the game and press information.

SNAKISMS repository – game code and process documentation.

SNAKISMS tag – my writing about the game.

 


Burnt Matches

Snow, but made of text! Rooms, but made of text! Stairs, but made of text! An elevator, but made of text! You’ll probably die, but made of text! These fragments I have shored against my ruins!

Play Burnt Matches in your browser (HTML5, phone- and tablet-friendly)

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Burnt Matches was written in Twine (1.4.2). It takes inspiration from Into Eternity, directed by Michael Madsen, and inspiration and text from The Wasteland by T. S. Eliot. The game was made as part of a Deep Time jam organised by the Speculative Play project at Concordia University.

Burnt Matches has been written about on Kill Screen.

You can read my writing about Burnt Matches or check out its press kit.

 


It is as if you were playing chess

You’ve always wanted to be a chess master! But you aren’t one! Are you! Now you can at least look like one! Pretend you’re playing chess! Make moves! Act like you feel things! Smirk! Frown! Weep! Chess!

Play It is as if you were playing chess in your browser (HTML5, phone- and tablet-friendly)

It is as if you were playing chess

It is as if you were playing chess was written in JavaScript/HTML5 using the Phaser game framework.

You can read my writing about It is as if you were playing chess or check out its press kit.

It is as if you were playing chess has been written about/featured on Warp Door (before it was even released!), Rock, Paper, ShotgunOujevipo, Kill ScreenAnait GamesComonuseless (an interview), Brendan Keogh’s blog, and Thoughts of A Third World Filmmaker.


Let’s Play: Ancient Greek Punishment: Limited Edition!

It’s Greek punishment! Again! Push a rock up a hill! Again! Try to drink the water! Again! Struggle against your chains! Again! It’s all the same! But everything is different!

Play Let’s Play: Ancient Greek Punishment: Limited Edition! in your browser (HTML5, phone- and tablet-friendly)

Let's Play: Ancient Greek Punishment: Limited Edition!

Let’s Play: Ancient Greek Punishment: Limited Edition! was written in JavaScript/HTML5 using the Phaser game framework. Sounds were taken directly from the original Let’s Play: Ancient Greek Punishment.

You can read my writing about Lets Play: Ancient Greek Punishment: Limited Edition! on my blog or check out its press kit.

Let’s Play: Ancient Greek Punishment: Limited Edition has been featured on Kill ScreenWarp Door, and IndieGames.com.


Indie Bungle 2: Breakout Indies

Independent games! Cloned! In a way! All the fun with none of the features! Hot topics! “Sex”! “Death”! “Art”! “Alternate Dimensions”! “Golf”! Bricks! Balls! Paddles! Breakout!

Play Indie Bungle 2: Breakout Indies in your browser (HTML5)

Indie Bungle 2: Breakout Indies

Indie Bungle 2:Breakout Indies was written in JavaScript/HTML5 using the Phaser game framework. Sounds were created using bfxr, Audacity, the Mac OS X text-to-speech voice “Bad News”, as well as sound assets from VVVVVV and How Do You Do It?. Graphics were created by me except, again, for assets taken from VVVVVVHow Do You Do It?, and replicated from Desert Golfing. Lyrics to Acid on Granite taken from Tale of Tales’ The Graveyard. Gameplay “translated” from the original games: Desert GolfingHow Do You Do It?The Graveyard, The Artist Is Present, and VVVVVVIndie Bungle 2Breakout Indies should hopefully work on mobile.

Indie Bungle 2: Breakout Indies has appears on Kill Screen and Warp Door.

You can read my writing about Indie Bungle 2:Breakout Indies on my blog or check out its press kit.