Why?

v1 – Friday, 25 August 2023

v2 – Thursday, 5 October 2023

v3 – Tuesday, 30 January 2024

v4 – Thursday, 21 March 2024

I made this place to

1/ Give myself a vehicle to explore how shadows work in Unity and to learn (through bitter and joyful experience) how they don’t work as well; to see how they look and can look; to think about what makes one shadow distinct from another; to practice my curation.

2/ Give a visitor the chance to be a co-investigator (after the fact) and to develop opinions and critical thought about how shadows function in a popular and well-known game engine by laying out the possibilities (most of them).

The fact this place exists gives space for shadows to be examined and considered alone, without the pressures of gameplay or the distractions of a world that exists beyond or in spite of them.

What do the shadows themselves think about this? Only the shadows know.